﻿using SCG.General;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace TTEngine
{
    public class CutThroats : Faction
    {
        //constructor
        public CutThroats()
            : base()
        {
            DifficultyLevel = 1;
            AddTag("Builder");
            AddTag("Human");
        }

        //object name
        public override string ObjectName
        {
            get
            {
                return "Cut-throats";
            }
        }

        //spawn monsters
        public override List<Actor> SpawnMonsters(DungeonLevel level, int x, int y)
        {
            return level.SpawnMonsters(x, y, "Cut-throat", Globals.RandomIntFromTo(3, 6), 5, 3);
        }
    }
}
